Staffs, Staves, Mana-based weapons

35 votes

I think there should be an added focus on mana, with staffs and magic weapons, as at the moment it sort of feels like a side feature in a game clearly trying to revolve around magic and elemental power

Perhaps make Staffs that you can "bind" specific active abilities too, and allow it so you can level that ability via the staff, independent of the abilities equipped on the character itself. Perhaps make it so you can fuse specific elemental crystals or Mana into the staff to progress down a level tree for the specific spell, sort of like what already exists for the Elements at the spirit anchor, but for each ability (I.E with the Fireblast, make it so you can choose between ignite DoT vs initial impact dmg), and alike to the Elements, make it so unbinding the spell/switching the spell resets progression to work up to again, to incentivize specific spell staffs

Under consideration Suggested by: Pigeon Upvoted: today Comments: 1

Comments: 1
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