Procedural Dungeons

28 votes

Hello, back again with another post! So far I'm loving the game, however I have to say that knowing the game is handmade and so far not huge in size, it worries me that it won't be hard to run out of things to do in the world. Currently we have a good amount of islands scattered around with spirits to save and monsters to slay, and I understand that this game is currently aimed at a "chill-survival" genre, but I think many players, myself included, would love to see some more replayability in the game.

The idea I had is that, despite the game being handmade, there could be some "caves" scattered around the map that contain much harder challenges (imagine a harder and more in-depth version of the construct challenges). These "caves" would be created as random tileset pieces to create a seemingly procedural dungeon, and enemies within it would go from easier to harder, with a boss at the end. There could be one or a couple of them per biome, and would reward you with powerful items.

Under consideration Suggested by: LanTao Upvoted: today Comments: 10

Comments: 10
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